![]() As well as providing the additional explosive power of an extra grenade, Heavy Ordnance also makes shrewd economic sense.Used as one of the first actions against an imposing enemy, it helps maximise allies' future attacks against the target. Although only useful against enemies with armour (depicted by yellow segments next to their health bar), Shredder really comes into its own early in the game when your soldiers' weapons are relatively weak and every point of damage counts.Uses three ammoĪ Rupture shot deals critical damage and ensures that the target takes an additional +3 damage from all attacks in the future In addition, the cover of those enemies can be damaged or destroyed. Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunitionįire a cone shaped barrage of bullets at every enemy in an area. Launching or throwing grenades, or using heavy weapons with your first action, will not end your turn ![]() If you hit the target, you take another shot on the target automatically Your grenades have an increased radius of 1 tile and deal +2 damage The grenade in your grenade-only slot gains a bonus useĪny directed cannon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target ![]() Deals no damage to your targetįire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Your gear includes layers of extra padding and blast plates, granting a bonus point of Armour and 66% less damage from explosive attacks This allows for greater range and grenade capacity. Initial Ability: Launch Grenade - The Grenadier uses a grenade launcher to fire grenades rather than throwing them.The extra actions granted by Reaper are a welcome bonus, but the guaranteed hit really comes into its own when you absolutely cannot afford to miss the killing blow on a formidable enemy who's on their last legs.Deep Cover doesn't sound like a particularly proactive skill until you realise that it pairs wonderfully well with Overwatch, turning a passive defensive action into an exceptional offensive play.This makes the Ranger an invaluable inclusion in your squad in early missions to help finish off weakened enemies, or dispatch those that have taken up flanking positions against allies. The Ranger's default ability, Slash, can be used even after dashing.Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage There is no cooldown on this abilityĪ devastating chain melee attack where the first melee attack cannot miss. If you score a kill during your turn, the next attack against you during the enemy turn will missįire twice in a row at an enemy. If you did not attack this turn, hunker down automatically If you score one or more kills on your turn, you are granted a single bonus moveįree sword attacks on any enemies that enter or attack from melee range Immediately enter concealment once per mission This soldier does not trigger overwatch or reaction fire When concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies When the squad is revealed, this soldier remains concealedĭeal +2 extra damage on all sword attacks Initial Ability: Slash - Attack any enemy within movement range with your sword.XCOM 2 Tips: Top 5 Tips to Dominate Mission Combat (How to Guide for Tactics) Ranger Abilities and tips You can read more about the expansion in our XCOM 2 War of the Chosen guide To find out how the XCOM 2: War of the Chosen expansion's new Ability Point system affects soldier abilities and builds, check out our War of the Chosen Ability Point page. Here, you'll find full reference guides for the skill tree of each soldier class, in addition to pointers on particularly powerful ability combinations, and how their canny tactical use can turn the tide of battle. In all cases, advance knowledge of each soldier's skill tree can offer a distinct advantage in understanding how earlier abilities might interact with later ones. Meanwhile, the Psi Operative offers a more randomised approach to promotion. Each of the four standard soldier classes has two distinct upgrade paths that offer unique and mutually exclusive builds, or that can be customised by cherry-picking abilities from each specialisation. The Soldier Abilities in XCOM 2 represent your squad's most valuable weapons in the fight against the aliens.
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